1/9/2024 0 Comments Radiant defense mission 12Running into them will trigger a battle, but Stocke can stun them with his sword and either avoid battle or trigger a preemptive attack. Įnemies, represented by sprites, are visible while exploring environments. Battle system Ĭombat in Radiant Historia uses a grid-based arena and turn-based battle system, incorporating manipulation of turn order and grid position. While there are multiple endings depending on the path taken by the player, there are only two canon endings the standard version, and an extended version unlocked by completing all side quests. Events across each timeline are tied to side quests the player can complete. Experience points and currency earned in battles are carried over between timelines. Story segments within each timeline, called "nodes", are color-coded depending on its content brown nodes are chapters of the main story, blue boxes are events in which the player can make a choice which creates new paths in the timeline and can be revisited to take a different path, and dark boxes indicate a node with a bad ending or no way to continue the narrative. Īside from points where the story dictates the player's action, navigating the timelines is a non-linear process. Events in both timelines are recorded in a journal that can be accessed through the party menu. Several events within one timeline can only be completed using information or items gathered from the alternate timeline. Following a key choice within the story, there are two main timelines and numerous smaller branches from those timelines. After its first use, the Historia can be accessed at special points scattered through the game world. Given to main protagonist Stocke during the game's opening, it is used to travel between different timelines during the course of the story. Ī key part of Radiant Historia is navigating a series of branching stories spread across alternate timelines using a book called the White Chronicle. Traveling between parallel timelines forms a key mechanic within Radiant Historia, with the percentage of timelines explored influencing the ending. Within these environments following the game's opening mission, the main character Stocke can manipulate boxes to clear paths and solve puzzles, in addition to other elements such as destructible objects and treasure chests containing consumables or items such as armor and weapons. These self-contained environments are accessed using a world map, and can then be freely explored. The game's environments are explored from a top-down perspective, with different zones opening up during the course of the narrative. Radiant Historia is a role-playing video game (RPG) set in a fantasy world and following a group of characters traveling across the war-torn continent of Vainqueur. The remake saw a generally positive response, with many praising the added story and gameplay content. Several critics compared it favourably to role-playing games from the 16-bit gaming era. The original received praise for its gameplay and time travel mechanics, though opinions were mixed on its graphics and linear structure. Reception and sales for both versions have been positive, with both reaching high sales chart positions in Japan and the West. The music for both versions was composed by Yoko Shimomura, with theme songs performed by Haruka Shimotsuki. The remake included redrawn artwork, voice acting, an additional story path, and an animated opening produced by A-1 Pictures. First proposed by Satoshi Takayashiki in 2007, the base concept underwent several changes due to suggestions from Atlus staff. Radiant Historia was developed by a team with staff drawn from both Atlus' Megami Tensei series, and the tri-Ace title Radiata Stories. Travelling between alternate timelines is a key part of both the storyline and the gameplay, with the number of potential timelines unlocked influencing the ending. Stocke and his party explore Vainqueur, fighting enemies on a grid-based battlefield using a turn-based system. Alistel soldier Stocke is chosen to wield the White Chronicle, a tome capable of navigating multiple timelines, so he may prevent Vainqueur's desertification. The game is set on Vainqueur, a continent divided between the warring nations of Alistel and Granorg. An expanded remake for the Nintendo 3DS, titled Radiant Historia: Perfect Chronology, was released in 2017 in Japan and released in North America and Europe the following year, with the European version being published by Deep Silver. It was released in Japan in 2010 by Atlus, and in North America in 2011 by their subsidiary Atlus USA. Radiant Historia is a role-playing video game co-developed by Atlus and Headlock for the Nintendo DS.
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